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いよいよunityで腰ヘコモーション作るぞーってなったものの、UMotionProもVeryAnimationも使いこなせず、VRMポージングデスクトップから1フレームずつ書き出せばいいよと言われたものの、それにはストップモーションを1ミリのズレもなくカッチリ作り込む能力が必要と判明し、そんなものはないワイがモーション作成に関してはblenderが一番成功体験があったので、blenderでレンダリングしても焼けないやり方を模索してみようという方向になり、とりあえずクッソ重いパーティクルからなんとかしてみようと、みすきーで教えていただいたこれをやってみた

I was finally ready to create a motion for her to swing her hips in unity, but I had a past where I couldn't master either UMotionPro or VeryAnimation.

My mentor told me that I could just export one frame at a time from the VRM posing desktop, but it turned out that this would require the ability to create a stop motion without a single millimetre of deviation.

I didn't have that ability, but I had the most successful experience with blender when it came to motion creation, so I decided to try to find a way to render with blender without burning up my computer.

At first, I tried this, which I learned from misskey, to try to get rid of the heavy particles.

結果がこちら。

Results.

ジオメトリシミュレート泡テスト

いやー、これはエロいわー。

Wow, these are some lewd bubbles.

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