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Concept art for my upcoming game. Kat needs a place to keep Sarah and Christine when they aren't in use.

Cobbled together from whatever Kat had lying around, the box is just as much a dollhouse as a dungeon. A hand mirror serves as the only reflective surface (and your save point), an image of the outside pretends to be windows, and chess pieces for scale and narrative ham fisting.

Kat feeds them with junk food like Pokey™ while her childhood stuffed animal watches over them.

The divider in the middle is meant to suggest “rooms,” though in practice it’s just cardboard taped to more cardboard. It’s not quite a home, but I wanted to evoke some kind of comfy vibe.

The box is the game’s hub area. Every day begins and ends here, where Sarah and Christine kill time and quietly come apart at the seams.

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