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link :https://mega.nz/file/EmlhgTyK

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patch note #19

Add Operator Encounter.

Fixing Hatch Elevator Bug

Add loading screen

You can open the status window by pressing the Tab key, but still working on it..

Added stamina rejuvenant. Use stamina rejuvenant when you press 3 keys. Not used if hitpoint is full.

Worms can now move or attack overlapping.

The strength of Crab and Octopus has increased.

Added hidden weapons.

Worms produced in the hatchery now spread throughout the map through tunnels.

add Store for buy items

add workbench for upgrade

Files

Comments

Darkside

nice update! Will there be pregnancy mechanic in the future?

Angel Delgado

i found another set of bugs, want me to send the "log" again?

Ravendark

Targeting worms does not work most of the time so it is very hard to beat the disco part

Custard

After going through it a few times a couple of bugs- Crab enemies seem to have much difficulty walking past doors, most of the time they get stuck making them all too easy targets.(Though sometimes they can get unstuck by shooting them at very close range) The Squid inside the generator room can hypnotize you even though the door is closed, this makes it difficult to kill it but not impossible. Damage upgrades for guns don't seem to work- it typically takes 3 shotgun shells to kill a crab, after 2 Damage upgrades it still takes 3. Those are the main issues but otherwise looking good!

Star vs Fallout

There's a feeling that the crab is easily neutralized. Because alpha crab will be added later. We'll do gun upgrades in the next update to feel the difference.