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I'm changing the animation rules because I want to show you more love scenes during the battle. And I'm working on a huge animation to add NPC colleagues.

My first colleague, of course, will be the Operator, and I'd like to increase the character one by one and add a safe zone to protect the survivors I rescued.

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Comments

mordona

Oh I like this new direction.

Rustykus

more of this please

Ash

This actually reminds me. Will there be a way to rescue the other members we find trapped in those nest-like place? Or are they effectively too far gone?

Star vs Fallout

I'd like to offer two ways. One is to rescue a colleague caught in a hatchery and collect clues about a colleague and spawn them on a map. If a colleague or player is kidnapped during the battle, they will go to one of the hatcheries. If a kidnapped colleague is left unattended for a long time, they, like the other feeders, will be completely unconscious and unable to be rescued.