Mandatory Manager | Dev Update Preview #1 (Pixiv Fanbox)
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Mandatory_Manager_Preview_1.mp4
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Hey Everyone,
I know it has been a while but I figured that now would be a good time to update everyone on what I have been working on. Long story short, I made the executive decision to abandon development of Holy Shaft in favor of a new game I have in the works, Mandatory Manager.
It took me a while to come to terms with this decision since I spent a good amount of time on the game already, but as development continued I started to realize that the overall design of the game itself just didn't work well with all the scenes I was including (long spanking-related scenes). Additionally it was difficult trying to come up with enough material for each floor in the game since each floor essentially required a completely new and different "theme" each time.
All that said, sometime later this month I may distribute the game as-is so that at least some of the scenes can be enjoyed.
Mandatory Manager
Mandatory Manager is another trainer-like simulator where you play the role of a manager who is seeking a promotion. However in order to get that promotion, you must successfully train a new intern and get her ready for the corporate workforce!
The overall mechanics of the game works on a similar day-to-day structure as Mandatory Mentor, where you have 3 stats to raise and 2 to balance. Communication, Logic, and Creative are the core stats you will try to increase and doing so will increase your chances of successfully completing a task.
Morale and Stress are the stats you will need to monitor and keep in check. Low Morale will result in more failed tasks and increase Stress. High Stress will also result in more failed tasks and will lower Morale. If Morale is too low or if Stress is too high by the end of day, it's game over.
Money System
In this game I decided to introduce a simple money system since care packages with free ramen aren't dropping from the sky any time soon. So money will be used to keep your intern's belly nice and full during your lunch break and can also be used at the shop to buy Stickers, Consumables, and Spanking Implements!
Stickers act as permanent buffs you buy once. Consumables help increase your chances of successfully completing a task and are one-time use. Spanking implements are for, well you know... Decorating?
Current Status
At this point, the core gameplay loop itself is done and a lot of the complex back-end coding is complete. So I'm gradually starting to add assets to all the scenes and working on the character profile for the intern that you will be training. By the next development update I'm hoping to have a release date set!