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Good eveningo folks, Scriptor here with an (overdue) dev update!

Game development

I’m done with the final images for Violet’s boss battle; pushing the dev cycle now officially into the coding/writing phase: Apologies for the radio silence in the last few days! It’s been another (extremely) busy few days IRL again; with more surprise visits, furniture being delivered (and needing assembly), a shower that suddenly flooded and the housewarming party two weeks ago... Alas, I’d hoped that things would quiet down in the last two weeks, but instead it seemed like the opposite happened. 🫠


That said, things are seeming to (finally) quiet down again! Meaning that going forward things should (finally) go back to normal-ish. I’m pleased to report that I’ve done the final quality check on the last Violet’s bos battle images this morning, and the dev cycle has now officially moved into the coding/writing phase! Speaking of the latter; I’ve started writing the first chunk of Primrose’s bad end today as well, as my plan is to implement that one first. Since it’s quite a chonker of a bad end (standing at 142 base images).


Goal is to have most of it written by Wednesday (and if possible implemented); though my workflow might be a bit slower in the coming two days. As there’s a painter coming tomorrow and Wednesday to paint the front and back doors. I only heard last weekend that he was coming; when my landlady stood with him suddenly at my front door to check what needed to be done. She’s a lovely lady so I don’t blame her for it (and in all honesty those doors really need a new coat). But it does mean I have to be a bit “careful” while working; as I’d rather not have him see...unless he turns out to be a surprise fan; though I kinda doubt it. 😅😋


Side-project: Femboy image sequence!

And on the side-project news, I’m done setting up the base scene for the next image sequence: Work on this one has been (quite) slow since the last few weekends were filled to be brim for me with social/house obligations. But with most of those out of the way, I can focus on doing more kinky (important) things again; such as that image sequence I teased quite a while back (dev update 408)!


I’ve done the last set dressing (and Blender modelling) for the major key pieces yesterday, and after some final lightning checks (and test renders; see down below) the scene looks good to go. Meaning we can start putting that cute femboy ass into some trouble!


Plan is to get the first line of shots set-up and rendered out coming weekend, as Monday to Friday remains reserved for work on No escape. That said, I’m quite stoked to get started on this one! :3



Onto the teasers!


Teasers:

Final teasers of the Violet boss battle images, with...Violet? Kat? Eck- Someone in quite the tightly sacked pickle! 🥒



And two (test) shots of the new femboy side-project! Both with the “the pit” (the room where the peril takes place) currently in “dormant mode”, during which only the ambient lights are turned on...creating quite the ominous look! Second shot is the POV view of the femboy (gonna be quite a few of those in the set). And rest assured that the lights will be turned back on so we can see all the juicy stuff in it’s squeaky glory...but only after a “certain someone” arrives. >;3



And that’s all for this dev update folks, I’ll catch you all at the next one!


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/ykhbdzeanx

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ChrisB

Love the sound of “waste filter” already :)