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Heya everybody, Scriptor here with the Sunday newssss!

Game development

Work on the game in the past few days has been moving along very smoothly; I’ve mapped the alleyways (cybercity’s first “dungeon” area) in rpgmaker together with some fun events/obstacles/puzzles. I’ve also implemented the street thugs intro, battle and capture sequences into the game. All that remains for this portion of cybercity is to write and implement the street thugs fail-state (which I’m planning to do tomorrow) and then it’s off towards the Salon Sweeties events! ^^


Progress keeps going quicker than expected, and as such I’m starting to pull the ETA of the coming update (V0.20.1) forward, from the 27 to the 23 of February (for Tier III). Might be even sooner than that, but I’ll hold off on making those claims until I’m sure, since I don’t want to disappoint people with a delay. ;3


And finally; I’ll be taking suggestions from now till the 13th of February concerning a “common” enemy planned for the next game update (V0.21.1). The enemies theme is police/law-enforcement, but other than that I’m wide open for suggestions about how the enemy looks/acts, the peril/bondage it focuses on and what Kathleen’s fate will be if (when) she gets caught. You can send in your suggestion through a PM here on Pixiv/Subscribestar or toss it into the #game-suggestions channel on Discord. Suggestions are limited to one per person! ;3


From your suggestions I’ll be picking the three I like the most and have those compete in a poll; the winner being the one that gets implemented in V0.21.1! ;D

Teasers:

Cyberon City’s first “dungeon”; the alleyways! This map also introduces a new quality-of-life change; with the enemies having visual line-of-sights from this point on. Should make it more clear that you can sneak past certain enemies. If it’s well received I’ll be implementing it into the tomb maps as well. ^^

Part of the street thugs intro sequence (in-game).

Snip of the street thug battle, with Kathleen under the street thug’s status effect (magnetic cuffs)!



That’s it for this dev update, hope you guys have a pleasant Sunday and see you guys on Wednesday! ^^


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/jFE7t85sVy


Files

Previews only

Comments

Anonymous

is it possible to turn on and off "visual line-of-sights" ?

Dollmistress

Ask Uzobono if you can use one of her law enforcement characters from the Core comic series. :)

Scriptor

In theory it should be possible by setting an ID to the light and then switching it on/off; but for some reason the plugin refuses to work this way (doing exactly what's presented in the plugins demo file but no dice). I'll keep fiddling with it but can't make any promises on that unfortunately. :[

Wingel Wangel

Hey there! 2 things : First a Suggestion: for your Law Enforcment, the Enemys are official Lawenforcement but due to the Futuristic setting they are really corrupt and do things on there own, which means there are using all kind of Technology to help there goals so they dont have enthnical bounds. If they catch Caitlyn she has 2 options, she willing starts working for the enforcment, which means less mind control/droneification but she is then controlled by some sort of latex mask or suit which helps her do her new duty as a latex officer or she disobeys and get turned into a latex drone which is used as slave for the officers to do easy tasks / dirty things. the other thing is, in the gamefiles i found an Item called "maid boots" and some pics from the last failstate where cait fights the suit without boots and she has them on. is there a way to trigger that event or is that just something that hasent got into the game? Thank you very much for your time and effort you put into it

Scriptor

Thank you for your suggestion and for the answer to your question check your PM's in a sec. ;3

MicjaPesa

hello. I hope in one of the following updates we will see Violet (Rose sister), maybe searching for her Sister or to take revenge on Kathleen. I wonder what happens to the necklace, cause Kathleen shouldn´t let it by Rose after her Victory and the controlable Maid outfit should be added to her inventory too, maybe there is a use later in this game or maybe the ability to betray Kathleen if she try to use it.

Scriptor

I'll put your suggestion with the other general ones over at the Discord channel; do you also have a suggestion concerning the police themed enemy for the next update (V021.1)?

MicjaPesa

well I´m thinking of corrupt Police/Lawyer leading a Slavetraining and -trade ring in the city, but there is an unknown leader, who also owns the Slave market in the desert.

WyvernRider90

Greetings. For my suggestion of Police/law-enforcement a two in one unit of a police women with a trained "dog" as a common enemy. This "dog" is one of the ways the police uses to subdue our hero by tackling. The fate if our hero would lose would be to be re-educated and assist law-enforcement for the betterment of society to be a "dog." Training is often accompanied by other "dogs" into finding the most alpha and beta. Alpha "dogs" are those who tackle and mount the beta "dogs" and are often the ones used by the police to subdue other criminals like in our enemy unit. Beta "dogs" are the pleasure givers to both officers and alpha "dogs" who do a good job.

Scriptor

The cyberpunk city and desert are set in two different virtual worlds that have no connection with each-other, but I've added the first part of your suggestion to the list! ^^

MicjaPesa

;D but they are connected about the A.I. of space ship, maybe the A.I. is coming to life with own mind betraying all in the end :D:D:D. I like this game, I like your Ideas and I like the new setting I´ve seen until now, just let me say thank u for your work.