Exclusive dev update of No escape: Game edition! (71) (Pixiv Fanbox)
Content
Eyooooo, Scriptor here with the Wednesday news bulletin! ;3
Game development
Game stability/new auto-save system
Yesterday I’ve made a post about the survey from a while back. I won’t dive into the details here since you can read all about them in that separate post, but needless to say there where some interesting things that came up from the survey… Game performance issues (random crashes and freezes) being one of them. Luckily a big part of the players are (largely) unaffected by these issues (83%), but it’s still worrying nonetheless especially since I thought most of these issues resolved after the V0.17.1 update (the update in which I updated the nw.js of rpgmaker MV).
As such I’ll be giving the core components of rpgmaker MV another update (both the pixi.js as the nw.js); hopefully further increasing game stability. I’ll also be implementing an auto-save system to mitigate the annoyance the random crashes/freezes give. However to make use of the auto-save system you’ll need to start a new game, but not to worry: I’ll be providing a save that picks up at the end of the V0.20.1 so you guys don’t need to play through the entire game again. ;p
Also if you want to keep using your old save files you can continue to do so; you’ll just be unable to make use of the new auto-save system. This is because the auto-save system requires a “fresh” save to function. However I understand that there are some of you that really want to keep using their own saves so I wont be forcing anybody to start a new game or make use of my provided save. When using your “old” saves the auto-save system will be disabled by default with no way to turn it on (and thus corrupt your saves), so the save system will basically function as it always has (granted with a few more slots to save in that is). ;3
Oh and this auto-save system (for those that start a new game or use my provided save) can be toggled on/off through Jack’s communicator at any point in the game as well. ^^
Lysi’s work events/ETA for V0.21.1
As stated last Sunday I’ve started this week with rendering Lysi’s work events. Both the intro renders are done as well as the first of the three work events. I plan to finish up the second work event this evening so I can tackle the final work event tomorrow. Afterwards I can use the rest of this week to work on Lysi’s “hidden” fail-state inside DAZ studio. ^^
With the rendering process (hopefully) soon coming to a close I also feel comfortable sharing my (once again careful) ETA: The planned release of V0.21.1 for Tier III will be on the 13th of April 2022. Keep in mind this is an estimate and as such subject to change. ;p
Teasers
The first teasers of the Lysi work events; working for Lysi means struggling out of bondage in front of a live-stream (you can compare it to some kind of futuristic kinky Twitch). We start off with some light bondage in the form of some old police cuffs but no worries; that bondage quickly becomes more restrictive the further you progess in those work events… >;3
That’s all for this exclusive dev update, see you guys coming Sunday as usual! ^^
Greetz,
Scriptor
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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/jFE7t85sVy
Files
Previews only