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Hey people, Scriptor here with the latest exclusive dev update!

Game development

I’m currently rendering the first 24 images for the end sequence of the maid doll fail-state: The sequence marks the end of the playable fail-state, and serves as a “cherry on top” of all the rest of the events for that bad end. Originally I planned to make it a quickie since there’s already a lot of stuff going on in the playable maid fail-state, but since it features some juicy inflatable sacks and entombment… I just couldn’t resist going the extra mile and add in some extra stuff. >;3


Said extra stuff are some extra steps in the “disposal” process, which may or may not involve some juicy sack inflation shots, and the hole in the back of the sack being stuffed with quite the sizable toy. All-in-all I’m aiming for around ~80 images total for the entire ending, which makes for a solid sendoff to the whole ordeal. Goal is to have all the end sequence images finished up this week, preferably early (around Thursday), so that afterwards I can get started on the maid battle images. ^^

Recap of the plans for Thornvine estate

On the note of Thornvine estate: I’ve been noticing some (slight) confusion of the “actual size” of the upcoming “in-between” VR-world, and how much content the place will exactly contain. Just as a clarification: I’m planning to be done in two updates with Thronevine estate, afterwards moving onto the next “big” VR-world.


The upcoming update (V0.26.1) will implement the (full) “combat” path inside Thorvine estate, and the one after that (V0.27.1) will implement the (full) “serving path”. However, though the total size of the “in-between” VR-world is less compared to the “big” VR-worlds, it will still be a very content-packed place nonetheless.


Especially the upcoming update is a big one development wise: For the “combat” path there are two fail-states planned; one of which playable (which always takes considerably more time and effort to develop). There’s also one “regular” enemy battle, one “mini-boss” battle and one “special” battle, plus some (kinky) traps to lively up the place. (Almost) all of the Thornvine estate maps need to be designed and implemented in V0.26.1 as well since Kathleen’s going to be “touring” the entire estate (be it in the combat path or playable fail-state).


So of the two updates planned for the place, the first one is definitely the one that’s the most development intensive. Luckily there’s also a flipside to this: since V0.27.1 will be able to build upon the foundations laid by V0.26.1. As such the expectation is that V0.27.1 will be (slightly) faster to develop (compared to V0.26.1).


Don’t get me wrong though: I’m having a blast developing this update, and still I’m still well on track with my own schedule. The ending sequence images for the playable fail-state are the last ones I need for that part. Afterwards only the images for the battles (and traps) remain, together with the ones for the “regular” fail-state. Unless something goes horribly wrong I’ll definitely start with the coding/writing phase this month.


However since there seemed to be some confusion about what’s exactly planned for the coming update, I thought it prudent to give the short recap. I hope the above gives some more insight into what’s actually planned for this update cycle, and where stuff’s currently at (so about halfway done with all the images needed for the coming update). Know that I’m doing my best to make the upcoming update a very juicy one. >;3


Onto the teasers!

Teasers

Violet: “Well slave maid, I’m sure you know why it’s here. After all, it read the tag on the bag once it got into it, right?”

Slave maid: “Yes mistress Blackmond, this useless maid is about to meet it’s ‘retirement’!~”

Violet: “Indeed, ‘tis only natural. The old has to make way for the new in due time. And once the old is no longer needed… it gets DISPOSED off.”

Slave maid: “Oh mistress Blackmond, this doll can HARDLY wait!!~”

Violet: “Sush now, there’s still some things to do before we’ll be ready to dispose of your rubber ass. But since you’re so eager to get into it…”

Violet: “Let’s get started, shall we?~”


And here we have the first teasers of the playable fail-state’s ending! Diving heavily into the entombment and rubbery inflation perils, Violet will be sure to give the soon-to-be-retired slave maid a proper send-off… Before dropping it into the shiny gaping maw below >;3


And that’s all for this dev update, see you all coming Wednesday as usual! ^^


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): Send me a PM for the link!


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