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Heya everybody, Scriptor here with the latest dev news bulletin! ^^

Game development

The last few days I’ve been getting back into the swing of things, tackling the capture scene images for the warlock in the new VR-world: As a small refresher (for both me and you guys), the warlock lady is featured as a (semi) workplace in the new VR-world, giving Kathleen a task to do down in her basement for some monetary compensation. The basement however is littered with magical things, and touching the wrong one can have quite significant consequences… Let’s just say Kathleen’s world will become a whole lot “bigger” if she messes things up inside the warlock basement!


Luckily the warlock isn’t too surprised by this, and quickly comes to retrieve Kathleen. Promising to keep her safe till closing time when she can deal with her. Something about it smells (very) fishy though since the place Kathleen’’ being “kept safe” is littered with shiny toys in her (new) size… So it’s up to Kathleen (and you) if you’ll actually stick around and trust the pretty warlock, or try to get out and deal with Kathleen’s magical predicament yourself! ;0


Besides this I’ve also made some extra renders for the mannequinizer and plant pod traps! After listening to some feedback of you guys and giving it some ample thought, I find that the traps are currently a bit “lacking” in the way they end: With ~3-4 different traps tying into the same (big) fail-state. Although I can’t make a “extensive” fail-state for every trap in the game like I do for workplaces/enemies/bosses, I can extend the traps a bit and give them their own small(!) bad end epilogue. I reckon this makes them a bit more enjoyable and interesting to fall into, while still keeping my workload manageable overall. I plan to do this for (almost) every trap in the game, so expect some extra meat on those in the upcoming update as well. ;3


I’ll be working the rest of this week on the rest of the warlock capture scene images, together with some of the other trap extensions: Hopefully I’ll manage to (largely) wrap both up before the end of this week, so that I can implement it all at the start of the next one. Afterwards moving onto the warlock fail-state. Also a small reminder that the second chapter of the comic "A tight squeeze" will release this Sunday for Tier III! (again releasing for Tier II two days later, and for Tier I two days after that.)


Onto the teasers!

Teasers

First up is the reveal of the warlock lady! Going by the name of Iris, she’s the pretty lady who runs the local castle town’s magic shop. As to why she’s so big, well. Let’s just say that’s part of Kathleen’s predicament. >;3

Fortunately Eris has every intention of “helping” Kathleen, albeit after closing time since she’s got a store to run. Luckily there’s also a nice big jar nearby which is perfect for keeping Kat safe…

Though the weird squeaking sounds from another place in the workshop are a whole lot less comforting. :0


And an extra teaser this time around; page 47 of “A tight squeeze!” chapter 2. Set to release this Sunday for Tier III, this chapter is ~50 pages long and focusses heavily on the “binding ritual”: Meaning stuff like bags inflating, gags being placed and lots of snake squeezes! It also comes with a few of these kind of X-ray shots; giving a good view on the action inside. I hope you guys will like it! ^^


That’s all for this dev update, see you guys at the next one this Sunday!


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): Send me a PM for the link! ^^


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Comments

Aldaira

Awesome!! I know you’re just getting back into the swing of things. Don’t over do it pace yourself friend.

Limbo

amazing work love your game.