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Ave senators!


See the links for V0.28.1 of No escape: Game edition! The changelog provided in the .rar contains an overview of all the changes and additions, but in a nutshell: The first part of the third VR-world has been added, Fexilis Kingdom! (Also the traps have gotten reworks; go check them out in the recall rooms).


To start the new content just go to the second portal room at the nexus after returning from Thornvine; the game will trigger a cutscene then. Note that this cutscene is meant to trigger as soon as players return from Thornvine, though it will still teleport your butt to the right place if you enter the room from the main nexus (for example when using a previous save). (DON’T REPORT THIS AS A BUG AAAAAAA :[ )


Due to me switching persistent data plugins (the previous one was buggy), any persistent save data from before V0.28.1 will henceforth be incompatible. To mitigate the annoyance caused by this, I’ll be providing a fully unlocked persistent data file with the quick-start save: It's called globals.rpgsave and if you plop it into your save folder it should unlock everything in the recall rooms (bar the new stuff)!


In any case I’m glad to have this update out of the door. It has been a long ass time coming and frankly, it took longer than I would’ve liked, and feels a bit light on the kinky stuff. That said I did lose three weeks this dev cycle due to my mini-burnout last September, so having this finally done feels like I can “move on” from that period and start the new dev cycle “fresh”… Fingers crossed this one is a bit more steady haha! 🤞


Nonetheless I Hope you guys enjoy the update, be sure to let me hear your thoughts!



LINKS:

Bugfix version is out, please pick that one up instead over here: https://scriptor.fanbox.cc/posts/7140231


Greetz,

Scriptor




Files

Previews only

Comments

Yamashiro

Always nice to see new stuff from you^^.

Chris

That was nice. Now I'm bummed I have to wait for the rest. :D Two little bug reports: 1)When ending a convo with Thomulin, He and Kat sometimes stay on the screen. Talking with him again will resolve that, though. 2) The house directly under the Adventurer's Guild has got a collider in the roof that's partially blocking the road. Other than those, it's really smooth!