Exclusive dev update of No escape: Game edition! (299) (Pixiv Fanbox)
Content
Afternoon all, Scriptor here with the latest dev news bulletino!
Poll results!
First off, let’s start with the results of the poll from last week! It’s been another though battle, and though I feel like all three were big joocy “winners” in their own right, there can only been one winner... Said winner being the one that gets implemented as the bad end for the countess (tiara side quest) Fail-state.
And after tallying all the votes, the winner is...
......
The princess doll! 😁🎉
Though the end tally was pretty close for the runner up (rubber jesters) on FANBOX; the gap was much wider on Subscribestar, making up 64%(!) of the votes there. After counting all the votes on both sides (keeping in mind the voting power across the tiers), the end result is thus:
1st place: Princess doll! (564 votes)
2nd place: Rubber jesters! (338 votes)
3rd place: Boot licker! (79 votes)
As such we’ll be seeing big, bulky frilly bondage in the countess’ fail-state; as Kathleen will be turned into a perverted (and heavily) bound princess doll version of the noble lady herself! As for the runner ups...well, they remain juicy concept nonetheless, so who knows in the (far) future. >;3
Game development
On the “true boss” side of things; I’ve setup the ritual hall scene in which Aislinne prowls, together with setting up the intro images for the place: Ran in a bit of a snag when making this scene initially on Monday, as the first locale I picked out kept giving massive grain issues...no matter what (technical) adjustments I made. In the end I decided to scrap the entire scene and start over fresh yesterday, which turned out to be the right call. As the second locale (which did require heavily kitbashing/modification in Blender) turned out MUCH better. Future Scriptor will likely thank me for saving him the headaches down the line. 💪
Anyhow with the boss’ (main) room/scene setup, I’ve started setting up the intro images for the boss (and locale) today as well. The boss battle-loss fail-state will take place in the room as well, for reasons that will likely become obvious once I tease off the room itself...lets just say that the “one-of-many” vibe will be STRONG in this bad end. >;3
Goal is to have said intro images completely done by tomorrow afternoon, so that afterwards I can dive straight into the boss battle-loss fail-state images themselves. 💯
Onto the teasers!
Teasers
More WIP teasers today! Showing off (but not revealing yet!) one of the perils planned for the upcoming update...though I will say that it will feature null-buldges and smiles (for days) ! >;3
And that’s all for this dev update, see you folks at the next one this Sunday!
Greetz,
Scriptor
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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/MtMfXdTwH2