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Afternoon folks, Scriptor here with the first dev news bulletino of 2025!


First up: Happy new year everybody! I hope ya’ll had a nice new/old years evening; mine was a blast (quite literally with all the fireworks going off lol). Though the bill for such a fun evening is always paid a day later...especially when there’s drinks involved. 😅


Still nothing a (few) cup(s) of coffee can’t fix; so I’ve been busy game devving as per usual today. And speaking of which, time for the dev reporto! 🎆

Game development

I’ve wrapped up the last trap/encounter images for the first (maze) area in Ais’ playground! In total there are five kinky (mini) fates for Kathleen to wind up/fall into in the first area (the kinky maze), and all-in-all they’re about the size of regular traps, minus the small epilogues (since they all hook into a special mechanic for Ais’ playground). That said even without the small epilogues there’s plenty of kinky rubbery peril to enjoy, and if I wind up with some extra time towards the end of the dev cycle I might expand upon those five mini-perils a bit... But for now focus is to get the images done for Ais’ playground’s second area. 👀


And that area will center around the fun game of HIDE AND SEEK! With Kathleen being (of course) the gal who does the “hiding”, and huge, rubbery creature who does the “seeking”. I won’t spoil it much more than that for now (or at least not until coming Sunday). But said rubbery creature is the “omega” version of another rubber creature already encountered in the castle ruin’s dungeons... Albeit the far bigger, thicker and more DANGEROUS version of those. >;3


Goal for the coming two days is making the custom model for said rubbery “omega” creature in Blender and rig it in DAZ. So that come next week I can yet out all the images associated with it (and the second area of Ais’ playground). 💪


Onto the teasers!

Teasers

And for today I’ve got more teasers of the encounters in the maze area of Ais’ playground! With dangers come from above, below and the sides, Kathleen will have to keep a sharp eye to make it through the labyrinth place... or not, in which case a rubbery fate is quick to befall her. >;3



And that’s all for this dev update, see you all at the next one this Sunday!


Greetz,

Scriptor



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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/A6bfcrG8QM

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Comments

sven

I have no words for that. after you created the sarcophagus trap in the pyramid i thought more traps would be awesome and now you´re doing a full labyrinth of them. everytime you think this game cannot get any better you do it. :) will there be traps which are instant failstate? that would be awesome, or the option to toggle instant on and of. wich you a happy and healthy new year!

WyvernRider90

Kind of expecting to see Violet with hunting hounds at the end of this world since we did escape from her mansion as a sub world of this world. Are we going to perhaps see her? And if so, will she fall victim like her sister in pyramid world if we defeat her?

megetgarn

I am a fan:)! But I cannot seem to figure out how to get access to the game even though I am a paying fan???