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Afternoon folks, Scriptor here with the latest dev news report!

Game development

I’m about halfway through implementing the second area of Aislinne’s playground: Progress has been pretty good in the past few days and I’ve already got most of the “complex” writing/code for the area implemented. This being stuff like the intro sequence of the omega worms (and mini bad-end in the worm pods), the main dialogues/kinky events in the place and the special mechanics for the place. Remember, those hulking brutes do not use their SIGHT for finding Kat; so be careful where you step! 👀


Things that I still need to tackle before the entire (base) worm area is in is making the main map where Kathleen has to sneak around. The (small) capture sequence that plays if Kathleen’s spotted by one of the big worms (or rather heard), and a bulk load of tying code together to make sure everything works nicely and in chronical order.


All stuff I’ll be tackling in the coming two days, so that come next week I can start work on the final area of Ais’ playground. As things are currently standing I’m still on schedule for the release on the 23rd of February for Tier III. 💪


Onto the teasers!

Teasers

More in-game teasers of the V0.33.1 build today! This time of one of the other “lucky contestants” Kathleen meets inside Aislinne’s playground. Eager to combine forces, Kathleen can either accept or reject the help of her fellow “contestants”...

Though this “help”-

-might be rather short lived...



And that’s all for this dev update, I’ll see you peeps at the next one this Sunday!


Greetz,

Scriptor


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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/5xwCvsQmVd

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