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Videos

  • 1-1.mp4
  • 1-2.mp4
  • 1-3.mp4
  • 1-4.mp4
  • 2-1.mp4
  • 2-2.mp4
  • 2-3.mp4
  • 2-4.mp4
  • 3-1.mp4
  • 3-2.mp4
  • 3-3.mp4
  • 4-1.mp4
  • 4-2.mp4
  • 4-3.mp4
  • 5-1.mp4
  • 5-2.mp4
  • 5-3.mp4
  • 5-4.mp4
  • 0001-0050.mp4

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Content







Hey everyone, sorry there’s no story this time around. I actually finished the animations five days ago, and since I had some free time, I decided to see how I could level them up.

I ended up spending two days messing around with AI, only to realize that it still just churns out that plasticky-looking 'slop'. So, I went back to Blender. I finally managed to import my models! I spent the remaining three days just trying to get the physics right on them.

Now I’m wondering: is it worth sticking with it and fully switching over to Blender? If I do, the animations will have much better physics and way more realistic skin. Production-wise, nothing changes - you’ll still get the usual 12 to 15 Koikatsu animations a month, just without stories, like this one. Just short clips.

Or should I just drop it? Let me know what you think...

P.S. If you’re not feeling the Blender idea, we could try replicating Tanishi’s style in Koikatsu instead and do some fan animations based on his manga.

Files

Comments

pépito - kun

I like both I still prefer when there is a story even a small one to pose whats happening and how the characters end up in this situation

Mimimister

Well, then I'll keep posting long stories, and I'll work on the blender if I have any free time left.