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Downloads

  • SLAL_Billyy_OriginalAnimations_v1.01_LE.zip
  • SLAL_Billyy_OriginalAnimations_v1.01_SE.zip
  • SLAL_Billyy_Animations_v3.42_LE.zip
  • SLAL_Billyy_Animations_v3.42_SE.zip

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Content

*Update 1: Fixed duplicate chaurus animation files creating fnis warnings in Original Creatures pack.* *Update 2: Potential fixed issue with Human Furniture pack anims not playing* *Update 3: Fixed bad loop in stage2+3 of invisible chair cowgirl* Here’s the June update, my degenerate friends. As well as being the first public post on this new site. Just to fill in anyone who wasn’t aware, Patreon contacted me to remove my beast content again, however this time they had ‘discovered’ my Loverslab mod page. They demanded I remove my beast content from there as well which is where I told them to “stuff it” more or less, and took my own page down, and my account was suspended. I still believe in being able to provide content for free to the Skyrim community and I won’t compromise on that just to keep my patreon going. Financially it was a really dumb decision, but I’m strong-willed (stubborn) and won’t go against my beliefs just for monetary gain. Also to be fair eventually Patreon will find some reason to kick me off anyway, I was prepared for this to happen eventually. So I greatly appreciate those of you whom went out of your way to come to this new website that may be more annoying than patreon was. Overall I think it’s a better platform to support and a lot safer from NPC admins. Anyway onto the animations. So I ended up failing to complete my human group animation as well as getting around to the spider 3p DP redo. I did a lot of back-end work mainly being the separation of ‘creature1’ animations into their own package, which does end up taking a lot more time setting up and testing than one would think. Of course not to blame in completely on that, on top of the whole patreon situation I did actually play some video games this month, one of which was indeed Lewdrim. Something I noticed was that while in the past I’ve said there are a lot of human animations already, but I felt there weren’t nearly as many as I thought. Specifically oral-based, and anal, but others as well… Going forward I might see to converting more petite animations for regular-size in the future… Anyone have an opinion on this? Spider ABCifying is going decent, will continue as well as try and finish the last frosty-boi. Also note that I split my original creature animations from the main installer pack. It organizes it better and removes the need to re-download it all the time when it won’t ever change except for maybe if I update the tags for it. Again, thanks for your support during these dark times and for following me to this weeb site. -Patch Notes- SLAL_Billyy_Animations v3.4 - Creatures pack put into its own separate file, and also separated into multiple packs - Creature Furniture animations were separated into old and ‘new’ - The new packs are as follows: - Creature Original Beasts - Creature Original Humanoids - Creature Original Insects - Creature Original Misc - Creature Original Furniture Creature Beast Pack - Canine Spooning Anal - Tweaked a few canine animations with visibly elongated dicks Creature Constructs Pack - Frost Atronach Frozen Hug REDO Creature Humanoids Pack - Draugr 3p Laying Spit Creature Insect Pack - Chaurus InsectStyle - Spider 69 REDO - Spider Holding Anal REDO Creature Misc Pack Human Pack - Male Mastubation Mug Human DD Pack Human Futa - Futa Masturbation Mug Human Lesbian - Lesbian Fingering 5

Comments

Anonymous

I would really enjoy seeing this: "Going forward I might see to converting more petite animations for regular-size in the future"

AnonAngelion

Sorry to hear about what happened Billyy, I've heard patreon can be a douche at times but telling you to take down your stuff from "off platform" is ridiculous, it's no business of theirs where you put your content outside of their site! Anyway, glad to see it hasn't stopped you and I wish you good luck on your future content. ;)

AnonAngelion

Test Report: Frost Atronach appears invisible during anims in version 3.4. Only mods I've changed/updated before this bug are this mod and MNC, can't discern the cause. Anim Objects and other such options are all active in the FOMOD.

billyy

Hmm, I'm not experiencing this behavior. Though newer versions of MNC seem to mess with the scaling for me..

AnonAngelion

I see, maybe I need to check my ABC and creature framework, when I summon a frost atronach, I can see it along with the latest *Ahem* "South Pole" lol, but as soon as I start any of it's anims, it turns invisible, will have to troubleshoot however I can.

Devorax

Patreon can eat a werewolf cock. Glad you've found a new home <3

twycross448

Okay, I have not yet downloaded the packs, but is there a reason that the SE version of the pack is about 90MB smaller than the LE version? Never noticed such drastic size differences before.

billyy

There could be a couple differences. First good ol Japan software only supports uploads in .zip as oppose to .7z I used before. Second someone provided me a more 'all-in-one' LE to SE converter and it may be compressing nifs and textures of the objections better. Assuming it still works of course and isn't actually missing things, haha.