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This guy is hella chill, it's gonna be fun seeing more of him!

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Knight

Magic Weapons are basically consumable weapons that can use magic like firebolt a few times but will always break even if the user is using them from afar, this makes it impossible to rely on them for personal weapons because they could break in the middle of a fight and endanger its users.

l3fty

Stats of the previous levels become invisible onion layers, each new level is a whole new onion layer on top. The scratched out skill is his 1st one, Realis Phrase that Hestia keeps erasing on the printout. They skipped the Developmental Ability passive skill, they can choose 1 out of options they get on a level up, Bell and Hestia locked in Luck rank I (like stats). Welf is after standard Blacksmith DA passive, which is why he needs a party for combat experience to reach just enough to Level Up to 2. About the Adventurer names: Gods are just having a laugh at the mortals and even their gods though they do acknowledge higher level adventurers with solid titles: Loki and Freya have a bunch of Asgardian like names for a bunch of their adventurers but also others, like Jormungand Tione, Vanagandr Bete, King Ottar, Braver Finn, Nine Hells Riveria, Sword/War Princess Ais and so on.

OneTrueReason

Okay, so to explain the leveling system a bit, I'll try not to go into it too deep 'cause I believe there are videos on YouTube that do a way better job than I could muster, here's the short of it. The stats an adventurer has when he levels up are not "reset" on level up, they just become hidden. Stats range from "I" all the way to "SSS" and an adventurer becomes eligible for a level up once at least one of his stats are above D or C, do not remember exactly, and THEN you surpass a challenge that "makes the adventurer grow". Once the adventurers level up, their current stats are boosted by a percentage, so it's statistically correct to assume than any lvl 2 should be stronger than a lvl 1 and so on. But as you may guess, the higher up your stats are by the time you level up the percentage boost on level up makes you even stronger, which means two freshly leveled up adventurers on the same level may differ but how high their previous level stats were. This might make it seem like waiting for one to boost all their stats to the maximum their current level allows should be the norm, but let me tell you that leveling up as fast as Bell is doing is far from normal, as some adventurers literally took YEARS to make one of their stats high enough to be able to level up.

TheErisianMonk

As I understand it, those stat numbers reset to 0 with every level up, but the progress just adds up. Say a couple of Level 1 Adventurers are separately dungeon diving. When they both check their stats a year later, they can both level up. However they have vastly different stories and such. Adventurer A has all of his stats @ 800 points (A rank), and Adventurer B ended with his stats @ 900 points (S rank). After their level up, both will have 0 points showing, but Adventurer B will have a baseline starting 100 higher. I’ve even heard an example where someone leveled up to the next rank, yet their actual hidden stats could put them technically another level higher.