I would always choose to have coloured damage rolls enabled.26
I would generally use coloured damage rolls, but I would occasionally turn the setting off.2
I might turn on coloured damage rolls occasionally, but I would have them off most of the time.2
I would never use coloured damage rolls.1
{'title': 'Poll: Coloured Damage Rolls', 'choices': [{'text': 'I would always choose to have coloured damage rolls enabled.', 'votes': 26}, {'text': 'I would generally use coloured damage rolls, but I would occasionally turn the setting off.', 'votes': 2}, {'text': 'I might turn on coloured damage rolls occasionally, but I would have them off most of the time.', 'votes': 2}, {'text': 'I would never use coloured damage rolls.', 'votes': 1}], 'closes_at': datetime.datetime(2024, 3, 18, 20, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 3, 16, 11, 1, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 31}
Content
Hey everyone,
We've recently added config to the system that associates each damage type with a specific colour. This is currently used to augment the cascading damage and healing numbers that float above tokens when a token's current hp is changed.
I've been messing around with Does it Hit?! recently, and as part of that I've been experimenting with coloured damage rolls (see below).
I'd like to also introduce this to the core system cards as well, but I wanted to gather some opinions from the community before doing so.
As a a note, these colours are currently configurable programmatically, on a per user basis, and an interface for this will be added to the system soon.
Thanks!
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