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I want this game to have a focus on exploration, character interaction, and environmental storytelling. My goal is for a first-time playthrough to take around four hours, with optional side quests available to stretch that time further for players who want to dig deeper into the world.

Since I’m currently developing this game solo, I’m doing my best to scope the project realistically—focusing on what I can manage on my own while leaving room to bring others on board if and when the need arises. I want to avoid falling into the trap of building something too ambitious to finish.

The setting of Cicada Season is meant to feel alive—almost like a character in its own right. The lore won’t be dumped on the player all at once; instead, it will slowly unfold through item descriptions, subtle environmental details, and dialogue with the townsfolk. That said, I still want the central narrative to stand on its own and deliver a satisfying story, even for players who don’t seek out every hidden scrap of lore.

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