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JoshKerman

I prefer real-time combat, but turn-based can be just as fun if done well. Turn-based especially works well if it's intended to be more of a "deck builder" like Pokemon, MTG, or even Honkai: Star Rail (that last one's debatable). In deck builders, there's skill and strategy in finding what numbers work well with each other and against your opponent's numbers. However, turn-based combat like Falling Skies: The Game or Mario + Rabbids just turns into a DnD encounter with limited choices and invisible dice.

TheUserOfNames

Not my favorite, but I definitely prefer it over a bullet hell-esque style of combat.