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Taking time off from development to grieve the loss of one of my best friends was important, but now I'm getting back to my other responsibilities.

While I was away, I came up with a better system for adding trees and other foliage to the game. It looks a little rough right now, but once everything’s properly set up in Unity, it'll blend in a lot more naturally. I'm planning to swap out the old forest scene I was working on and use this new setup instead. The idea is to better define the edges of each area the player enters. It took a bit longer to build than what I had before, but it'll save me a ton of time down the road since I only had to make these once—and now I can reuse them all over the place.

I'll post the results soon!

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