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the fateful day arrived all the textures were broken,

Another temporary solution 2 , until Kuro Games stops releasing updates to fix the optimization issues, and some day XXMI can be updated.

First, open the XXMI launcher. Open settings

Find openengine.ini and open it

In the "[Console Variables]" field, paste the following: r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24

r.Streaming.MinBoost=30.0

In the

[SystemSettings]" field, paste the following:

r.Streaming.UseAllMips=1

I leave you a temporary solution credito a Woju 1

https://youtu.be/r6LvKIKQePs?si=y3i3XwUw6zJ6m3G6

what it looks like the mod is broken

but if you go to graphics settings and you set LOD Bias to very high

It will fix them but it will demand more from the GPU

I was trying to update the mod hashes but every time I start the game they change, for example, Phoebe has all these new hashes which causes the mod to be too heavy

before 161MB

after 560 MB

I will try to find other options

Files

Comments

Petrus

Thank you for your effort. Regarding the hashes and size issue, I see that you prepare each of the existing hashes with a specific texture file. even though several hashes can use the same texture file (meaning you create more than 1 texture file that is actually the same, cmiif) is it possible to not duplicate the texture file, and just edit it from the .ini file?

Petrus

I'd actually be happy to DM you if I want to discuss this further.

Xezel3D

Yes, the image is just an example, every time I start the game it changes the hashes, I can tell it which texture hashes to load through the .ini but when I exit and re-enter the game it changes the texture hashes

Petrus

Lol Can i try it? (The fixed Phoebe mod) The working one that I have now is only Chisa mod.

Xezel3D

Tomorrow I will share the file with you

Petrus

Thankyu, idk what time at ur place rn, but don't forget to rest and good night

Turlas85

Hope you can figure it out! Take the time you need to do so, though. 👍