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--- Updated on the 26/July/2026 for a 3.5 version special hash fix! ---

Also, blond eyebrows doesn't look weird anymore since I upgraded my UVMAP knowledge

Dear carrot soldiers here is your toggelable full version of my Carlotta mod. That big boy required a little more than 4GB of multiple texture and 3D files for all versions to be created, but don't worry it's optimized and way lighter now on your device! I should use the money I earnt here to buy a new SSD drive, those wuwa mods heavy photoshop files are pilling like hell!

Everything will change along your tuning, the gems, the signature weapon, the eye color, the animations, etc. It was a real heavy work to do, I'm exhausted (again!). In any case, please enjoy!

[CTRL + 4] : Both Outfit and Hair Colors = Blond-haired IceQueen (default) | White-haired IceQueen | Blond-haired Shun | White-haired Shun | Blond-haired Darkness | White-haired Darkness

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Comments

Delkore

Thank you for the mod. I'm not sure why but the toggle version causes my game to crash on startup, is there a simple way to make the darkness version have white hair so that I could use that one instead? Also to add to that I'm still getting the same error with Cammy textures I mentioned under her post even after the 2.0 update, the one about duplicate lines or something...

Appleaday

wanted to say thank you again for yours mods and the addition of a toggle version! however i would like to ask if it's possible to look into how the variants toggle, perhaps the keybinds? or how it goes about changing the variants. ok so when i press for instance, CTRL+UP it changes Carlotta's correctly, but it will also toggle your Sanhua's mod which also has a toggle. is there anyway to make it so they don't conflict with each other?

Shiroho

Well this is a well known issue for all toggleable mods, not only my stuff. We have a very limited amount of shortcuts and for mod creator who make more than 6-8 toggleable mods, it quickly become annoying. We can't do anything about it, we can't prevent the shortcut to affect other active mods, i tried to reach the WWMI creator to inquire about this but I didn't have answer up to this day. So now I always set them around the same and advise people to change it by themselves. It's very easy and I already did some few post to describe how to change those shortcuts but I think you might be new to this. You need to go to the mod folder then open the .ini file with notepad++ then on the first lines you will see the entry for "shortcut". Like "UP" "SHIFT +LEFT" etc. Just change it the way you like and keep in mind there are already a lot of shortcut claimed by the game so if you put SHIFT + C, it will make a window pop and it's pretty annoying too. The number are only the one above letters, the numpad is not reachable (that's what I asked to WWMI creator, to allow us to reach the numpad numbers for more shortcuts). Anyways in the meantime of better solution I hope it helps and if you still struggle I can explain you even better.

Appleaday

thank you for the information and i'll try to go about doing as you instruct. though there is a mod i'm using that gives Augusta more armor and has toggleable parts. and the keybinds don't trigger the toggles unless she's the focus or active character, somehow. would you want to check it out for yourself to see if they discovered something interesting? With your mods, whether they are the active character (as in the character displayed on-screen at any given moment) or not, the keybinds still trigger as if they were in focus. it's this mod, Augusta: https://gamebanana.com/mods/617007 this mod works in the same manner as well, Female Rover: https://gamebanana.com/mods/544425 so to better explain again, if i have female rover in focus, whether it be in-world or in-menu and press SHIFT+UP Arrow, it would toggle female rover's hair style, if female rover is not in focus the keybind does nothing. I don't know the specifics of how it works, it could be that so long as there is a character who has matching keybinds affects the character and any other character regardless of if its a different character or not. Though I thought it might be valuable for you to know since this behavior is different than how your mods work. Hope I made enough sense! Thanks again.