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Long-time followers of my development blog will probably remember that Wayfarer began as a Dragon Age fan game. In fall 2019 I began transitioning the story and world into an original setting. During that process, I was taking an online narrative design course at a university in my area. 

The course was mediocre at best, but my assignments did help kickstart some early conceptualization. Our final assignment was to create a game bible that included a one-page pitch, an overview of the characters, notes for the design team and other aspects. (I actually almost failed this assignment because I went one page over the max limit by adding a table of contents, which I think is hilarious). 

Things have changed radically since then, but here's a few things of note:

  • The main city was called Stonehaven (which was also the name of the game) 
  • The plot is ridiculous
  • I made my first world map. Pretty much the only thing that has stayed consistent is the main city occupying a peninsula, the shape of the Gairloch mountain range, Rona being in the outskirts and at the head of a swampy tributary, and a large lake
  • Our favourite human mage, elven assassin and dwarven mercenary are here
  • The role Zenaida fills used to be played by a character called Vulpa. They are not alike.
  • There are a few face-claims/references that are intact (see Noval Markal's--that's pretty much how I still see her and her twin sister Malsara)
  • The dialogue snippets are really old and probably won't transfer, but they're still fun banter

You can take a look at the game bible through the attachment below.

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