Update: Smoke & Spectre (Patreon)
Content
Minor updates today;
Small fix to avoid bad Wall entities.
Locked door button for GMs, to indicate a door is locked. (This isn't shown to players until someone can prove to me that you can tell the house across the street is locked/unlocked just by staring at the door.)
Trailing Fog updated to no longer render oddly out of the bounds of the map. I don't think there's much more I can do on this front until collision can be taken into account, which would require some back-end work in OBR. So it might be awhile - if at all.
Walls were previously not respecting 'scale' on obstruction lines, resulting in walls appearing where you weren't expecting. (Obstructions generally weren't ever scaled, but if you say.. stretched a map - and then selected all of the lines and then stretched those lines.. you were one of the few people to do it.)
As things solidify on this front, I'll go back to updating the other extensions more and spend less time living in this codebase. So hoping to be relatively bug-free by the end of this week.