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Minor updates today;

Small fix to avoid bad Wall entities.

Locked door button for GMs, to indicate a door is locked. (This isn't shown to players until someone can prove to me that you can tell the house across the street is locked/unlocked just by staring at the door.)

Trailing Fog updated to no longer render oddly out of the bounds of the map. I don't think there's much more I can do on this front until collision can be taken into account, which would require some back-end work in OBR. So it might be awhile - if at all.

Walls were previously not respecting 'scale' on obstruction lines, resulting in walls appearing where you weren't expecting. (Obstructions generally weren't ever scaled, but if you say.. stretched a map - and then selected all of the lines and then stretched those lines.. you were one of the few people to do it.)

As things solidify on this front, I'll go back to updating the other extensions more and spend less time living in this codebase. So hoping to be relatively bug-free by the end of this week.

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Dom Pedro III

Hello, it's me again. I was doing some tests and I realized that persistence is what has bugged the cone lighting It always keeps the cone "northwards", but also when moving the token it does not keep the direction the cone was pointing.

Dom Pedro III

I'm the one who should thank you!! As I said before, I love your extensions, even the ones I don't end up using are really cool!! Knowing that I was able to help is really nice!