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https://www.battle-system.com/posts/update-smoke-spectre-5-0

More blabbing in the post.

TLDR;

New Inputs: Flywheel and Roller. Faster ways to change values.

New Tools: Trim Door/Trim Window.

Files

Comments

Бомбер Мен

Hello. I'm having a 403 error when uploading an extension to Owlbear Rodeo; can you help?

Fungigalli

Hello! While charachter settings are greatly improved, It is very unclear how to fog fill! You mention some checkbox in the settings, but there is no such a thing. Is it possible theres some kind of bug? As of now it looks as if the tokens are actually moving shadows wherever they go, rather then clearing them up. This makes it a bit confusing!

Battle-System

It's not a bug per say. I just forgot to add it. The fog fill is the same exact fog fill that is in the OBR fog tools. You can still enable it that way. As for your other report, I'm not sure what you mean.

Battle-System

Sorry friend, it should be resolved now. You should not need to do anything.

Battle-System

Pushed an update, restoring the fog fill button. The documents are a little dated, and I am changing the format. So it wont be a true one to one for a week or two.

Fungigalli

Thank you very much for being so impressively fast and for the work you do with the apps!

The Orlesian Embassy

Hellow, quick question as i think a setting is now no longer there. With trailing fog and fog beta on, entities still show up revealed for players. if i remember correclty the old version acted as a full FOW and didn't show tokens in a trailed fog.

Battle-System

No - the one it worked previously was that persistence dropped lights as you go. Trailing fog darkens the area that isn't around a token with vision. So trailing fog was more of an exploration path than something that would hide things along the way. I'll give it some thought if there is a different method though.

Battle-System

I sat around last night and think I found a solution for this. Give it a whirl