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I kind of cross-point this stuff everywhere since it's general information, but here are the highlights.


Discord Logging
- This one works similar to Rumble!.  You can find the setting in Settings (duh) and you'll need to input the webhook for your channel. It uses the same URL validation - so it'll let you know if (I) think the URL is bad.  If it works, it should flash green - and you'll see the Discord icon on the side.  To remove the webhook, just clear out the text. (You could also just leave the hook in and disable the integration).

ChatGPT Template
- I use this one a lot, and it's pretty simple.  So I figured I'd share it - It's in the Import Custom JSON area of a statblock.  It's just a button for a quick copy/psate of an existing Clash! JSON and some prompt text for ChatGPT.  You replace the <BLANK> with whatever you're looking for, and it'll give you back (normally) picture perfect Clash Data.
Want a dinosaur cleric? Click the template, replace the BLANK and copy the results back into Clash.  This free-form way is fun because you'll get some really random stuff back for the result in terms of skills/abilities.  If you want to cater it more to a certain level - just be more specific in your request.  Instead of dinosaur cleric, say.. dinosaur cleric that will fight a party of 4 level 10 characters.
Or, if you have stat blocks from existing media/books you purchased, you can copy/paste those instead of a name.  It should do the conversion all the same.

Instant Roller Refresh
- I've been having issues fixing this one for awhile and the answer ended up being quite simple.. anyway.  Now when you put in the required roller-text in a stat block; (2d6+5) or +9 - it'll automatically format as soon as you click off the element. (By like, selecting different text or something).  Let's you tweak things faster and see your results without having to refresh the card.

Other than that, bugfixes.
- Fixed bad cleanup on HP Bars and TurnLabel when the tokens were either all gone, deleted, etc. In short - they shouldn't be hanging around when they aren't needed.
- Fixed double rendering of initiative list on player-end.
- FIxed turn marker not showing on player-end.


Enjoy! And thanks to all who have subscribed lately (and those who have subscribed from the start) - More things coming your way soon ™️

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