Smoke & Spectre! Update (Patreon)
Content
Done with studying for this week, so took a little break with a 'much-needed' feature for Smoke (Which.. has some of the highest usage since it's the only Dynamic Fog on OBR).
I hate drawing obstruction lines as much as the next person, it's tedious. So the purpose here was to smooth the curve of just getting things going ASAP.
My general developing goal with these tools is to take up less of the DMs time. Prepping a session already takes long enough.
Anyway..
The brush tool was meant to be that quick and dirty option for getting your map going. Clearly it's not going to find those tiny crevices in maps - but if you have your map lined up nicely with the OBR grid - then you're in luck. Just click and drag to your heart's content.
It should be able to handle rather lengthy drawings, and the lines are cleaned and combined before being added.
So you shouldn't have to worry about massive performance hits from a bunch of tiny lines - all the tiny ones are combined into big ones.
The downside to that is that if you wanted to make a door in the middle of big wall, you'll still need to do that by hand.
The upside is the combining is only done 'per side'. So the entire thing is not ONE GIANT LINE. It just checks to see if it has other lines next to it that are going the same direction, then combines those.
An easy example.. you draw a 5x5 square. It starts with 20 lines. (5 exposed walls per side, 4 sides each.) It then checks which are going the same direction and combines those down to just 4 lines. Yay!
The purpose of that was so if you DID need to make an edit, you aren't just SOL because Que decided one big line would be the fastest processing ever.
Anyway, have fun.