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As you can probably guess I have been working on Xazelle's inflation animation mostly. She's almost done now, just needs some smoothing out, a small front part of the animation where her head bounces toward Aria during the inciting incident, and some small details like armor burst, headflame animation, and probably a little bit more jiggle to some of the frames. If you're on the discord you can see a wip of it!

Aside from that, I also quickly added another NPC to the tidepools before Telumur who will warn you against filimuri poison.

I also spent a little time just adding in another area out front of Kirizimi, though didn't finish it yet. More so just laid out. It will still have the peace effect and you'll still move fast here, but this will be the last spot outside the city before you get back into the normal flow of things. There will also be a side passage here that leads down to the beach where you'll be able to find Cordelia diving for pearls and possibly a collectible.

I didn't quite get around to recoloring the Shiver bow power levels variations yet, but I feel like that can come later anyway. After I fully finish Xazelle I will start working on the next NPC and probably add more areas as well to keep pushing forward.

I think I mentioned it before but I do have performance concerns. I'm not sure if it's just my game and some changes I have made to my PC or what, but I have seen some slowdown. Once I release the next patch I'll have to ask anyone who plays it to let me know if there are any performance issues. I don't seem to have them on the other PC that I installed Ubuntu on. It's an older PC with less power behind it too so maybe it's just this PC which is starting to get pretty aged. I keep up with my github commits usually though so I'm not too worried about losing too much progress if something catastrophic happens. There's always the chance I'll be stupid and forget though. (Not today though!)

Though I could still lose sprites that I haven't added to the game. I did recently copy the data from one drive to a newer one just in case, but that's not a remote solution. I do have an external HDD I need to attach and copy the data over to. I guess thinking of this is a good incentive to do so! Then store that somewhere safe. Worth noting, but during major updates I always backup my most important data on a thumb drive and put into a small safe I have. Even still I feel like I am not paranoid enough.

Anyway, bit of a short devlog this time. I don't think much else was really done aside from small tweaks here and there. The vast majority of my time was just spent working on Xazelle and just figuring out how the rhythm of the pump will be for future animations involving it. I think I'll probably be able to make pump animations interactive, but no promises until I actually try to implement it.

That's all for now!

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