Devlog No.065 (Patreon)
Content
Been very, very busy today and just now getting the time to write this. Though of course, it's right before I sleep. I put in a lot of extra effort these last couple weeks with a mixture of things. Firstly, I finished up all of the bell priest's sprites. She's completely done as far as her art assets go. Just needs the implementation. I made her a projectile which I'm going to experiment with it's visual a little bit. I've been thinking about what exactly the projectile should be and decided on something of a slower moving homing projectile that will attach to you and then drain your energy. Though it'll be a slower kind of inaccurate tracking. Might change it slightly as I finish the programming on it depending on how it feels.
The bell priest has a lot of her basic components programmed in, but she still needs her attack done, ghostie summon done, and her inflation protection system implemented. Also still debating on how I'm going to do her inflation. Like if you will be able to jump on her or not basically. I figure if you can, you'll be able to hop up on her booba similar to a gobbo being booba inflated.
The ghostie summon system I had to pause on a moment when I realized... oh yeah, I need the ghosties programmed too. They're pretty simple to do though and I have them mostly implemented, I just wanna change the way they track the player because right now it's just a generic lock on and that doesn't work very well when you can only influence a 2d plane. Their inflation animation is done, and their spawn in system is effectively done. I just need to properly configure how they choose which ghostie they should be when spawning. And speaking of...
Here's a couple more ghosties. These two appear to be Talimari ghosties. And you may notice one of them looks rather fancy. Well... that particular type of ghostie will be quite rare. Haven't decided on the exact spawn rate yet, but it'll be pretty low since I plan to make the frequency of ghostie spawn fairly high. Mix that in with bell priests spawning them in and there should be plenty of ghosties spawning. Though there might be a good reason to try and get those ghosties to spawn...
In terms of other business, I've been working on a mixture of other things. With Foss, I spent some time dolling up the scene she's in and I'll reuse those assets more later. Here's a lil picture of the scene without the gals.
Here there's quite a few new little assets I can use. Aside from working on a kind of coralstone path that filimuri use, there's a few banners for the falling star ceremony. As well there's something of a fence which is actually intended to be copper with a milky quartz railing. There's some recolored seaweed for the region and I've adapted the spikeball chains to also have attached glowing flora. And in the background you can see a replica of one of the abyss tablets. (Though it may or may not be the correct size...) I've also made a filimuri statue bust. I was a bit iffy on making it to be honest. I was thinking that perhaps not every culture should have them, but the more I thought about it, the more it makes sense that filimuri would have stone statues. They're underwater, what kind of art would be particularly fitting there? Architecture I can imagine too, though the normal paint on a canvas would be more difficult.
I imagine their artists are probably sculptors, singers, and architects. And with that said, I may have to add variants of many other statues I make to fit into filimuri settled areas.
Not sure if I said it, but I also want to add some more things later, but for now it won't fit in the frame so I'm going to get back to work on the current stuff. (Well, barring doing Foss's tf animation) I always forget to talk about some stuff I did and well, now I just remembered another small thing I did so why not, will link it as well.
Just meant to be the source of the glowing thing on a chain which is all bundled up in seaweed. Gotta have some way for the filimuri to light things up other than their horns and magic.
There's a few other things that I did that I can't really remember too well right now, too tired. I added another couple of items as well and did some small changes to the shiver bow. (Also spotted a few dumb bugs dealing with the UI and fixed them)
Should have bell priest fully set up soon and then I'll be able to gauge some more level design. And I'll get on Foss tf soon. Also I will put up the next poll after I wake up. I think that's all I have to report right now.