Long Night Alpha is out on the hub & strugles with behemoth (Patreon)
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Evening guys.
Been quiet for the past few days. Thought, what's the point to share anything with you when i had ,- nothing to share.
Was working on behemoth and went through the learning process as difficult as one can go. Could not save the file. Yes, if you look at all of my animations buttons in all scenes, each one has hashtag symbol ,, # '' in it. So i would name my behemoth looks behemoth#4 , behemoth #10, behemoth #15 etc. AND. The program would save only half of it.
You drop the files inside the VAM folder and the mesh is not there. Go figure.
Anyways, made some progress none the less, but, can't stick to behemoth all the time, that's why started to work on Long Night.
This one is based on my very first scenes on VAM with the ability to use multiple environments. I uploaded Alpha version o the hub, so, check it out. No action anims for now, but a presentation. Nonetheless, we can have all kinds of encounters with this concept.
Will drop v1.0 of it tomorrow, both with Patreon and Public version, with action animations and first opponent. Already got ideas for mini quests. Say you need to find a key or help someone, cough* so that you would unlock new area or etc.
This is bit unusual, but a must. So that we would have :
* Fantasy scene that gets updated each month : New Ingredients
* Current times scene that gets updated each month : Long Night
* Sci Fi scene that gets updated each month : (remains to be seen)
And all kinds of short scenes in between like ,,I Got This''
Don't know what else to say, will work on Long Night for couple more hours and off to bed.
Thus, see you tomorrow with v1.0, night,
Nobis