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First news in 2019 :)

I can only say one thing. Fashion Business EP2 v0.2 already has about 1100 NEW renders and a lot of NEW animations, and that's about 80 percent of the content planned for the update. I hope to finish the animations and renderings in a week. It'll take some time for the content to be rendered, at this time I will be engaged in scripting quests.

Unlike visual novels, the sandbox system is significantly more difficult to produce. These tons of content must be alive :) So, I don't know how much time it'll take. My schedule is to release v0.2 in the middle of the current month.

But there is maybe some delay. Not so big. The main thing that I wanted to inform is that the work goes and goes successfully. V0.2 will be more significant than v0.1. I hope that I will gain more experience and will be able to go out with the planned amount of content on a regular basis day to day :)

Now, I have a problem with inspiration. It's too much ;)

Too many ideas which I wish to release in the every upcoming game update :)

I don't know if this is bad or good. But I know that a lot of content is better than a little :)))

I hope you stay with me and support me. Only your support gives me the opportunity to do this hobby!!!

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Comments

PeeM

I'd say too much inspiration is better than too little :D

nick

wow and please go on with all humiliating and non-consensual themes

AlucardMGrim

There is nothing called to much inspiration, just write down or make a voice recording of your ideas before they disappear 😜 Keep up the good work! 👌

Steven

I love supporting this game. The updates very quick, the product is stellar, and the ambitions you have are wonderful. Great job!

Arts

Yes! More humiliation for Monica *evil smile* :D

Anonymous

Is the great one, i can't not so long wait.😊

Vulgar Joys

Буду надеяться, что продолжишь радовать нас картинками каждых 2-3 дня.))) А то без этого, ожидание становится тяжёлым. (

crinsanity

is ranch 218 coming soon.

decentmonkey

Thanks for kind words! When creating the game, I use a set of about three hundred different emotions of the characters and combine them. In each dialogue, I try to reflect as much as possible the emotional background that is embedded in the conversation itself. In the past, I spent about a month creating this toolkit.