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Happy new year!

Until the next video is released, I'll be posting teasers here every week. Let's start with a small one: In the upcoming video, the AI is gonna complete a map in fullspeed, as requested by some people. But it's not exactly what you think...

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QotSA Fan

Will the brake be disabled then? You mentioned in previous videos about how much more difficult it is to program with the break enabled. I saw videos about "speed drifting" and you don't really need the brake to do them just a certain speed or a track type.

Yosh

I enable the brake now. Except for a small part of the video where I removed it to test whether the AI could complete a certain map without it!