Alan Wake | [ALL CUTSCENES - Part 2] | “This Game Almost Had Me!” (Patreon)
Videos
-
778784777.mp4
Downloads
Content
Ahhhh… Alan Wake. I finally made my mind up about the game.
-
This is the first game on the channel where I really didn’t connect with it. I can see everything the developers are doing but ultimately, I’m left feeling frustrated and I can’t work out if my arse has a headache or I’m constipated!
I go into a lot of the whys in my post review watch and the genius bits that this game brings but for me… I’m not a consumer that wants to be left in the dark all the time and yeah, pun intended.
I felt no reward and when I did get a taste of the good stuff, they add another layer of cryptic, abstract, oh he’s a writer bullshit over the top that left me felt at arm’s reach at all times. It bamboozled me so much, I forgot to talk about the filmmaking. That’s a first.
The clever thing about this, again and somewhat genius is that is exactly how Alan Wake feels in this world. They nailed it but he… He didn’t nail it for me. To be honest, not one character did, I’ve got a wooden structure here with nails in but every single one is fucking bent. Looks more like a coat rack.
The annoying thing is for me, I’m frustrated at myself for not connecting with it. I can see all the wonderful things this game is doing and why many fans would connect with it. Also, why you would recommend the game or want to know why it works filmmaking wise.
The one phrase I have in my head and it’s a me thing, not a you thing.
It’s a story where the writer can’t stand sticking to normal formats and structures. They hate being conventional so much that they deliberately go around the houses and against the grain. In doing so, they overcomplicate the story and smear the vision, all while thinking they’re being clever, like some kind of writing prodigy. In reality, they alienate half their audience and dilute their own story. They’ll claim it’s “not for everyone,” and the fans who do love it become so devoted they’d die on the hill to defend it.
Does this sound like another game developer or writer to you? It always comes down to the world and does it seem palatable? Death Stranding wasn’t and Kojima knows it. Sales of number 2 tell you that.
I don’t know if it’s a Remedy thing, since I haven’t played much of their work. Or maybe it’s because Alan Wake is himself a writer, so they’ve really got to think about it more.
The biggest thing for me is that a writer with such a vivid imagination, has such boring enemy types! It actually makes me chuckle and as I type this. I chuckled out loud in fact.
I’ll be honest, it’s not looking good for Alan Wake 2 as I’ve now got this pre-bridge going into it but then again, like I mention in the post review watch. I think this was a test. A concept of idea that needed to be flushed out. Maybe Alan Wake 2 grounds it a little more for everyone…🤔
I’d love to know what you think. Am I talking a load of shit? Is this the best game and story you’ve ever played? Can you see evidence in my words and see yourself in them?
It’s always about perspective and I am aware I didn't "play" the game.
The Tape Play! < This is Alan Wake.
Play The Tape! > This is me. Boring I know but you know exactly what is happening so then something else happens! Clever how that works just by giving everyone a crumb.
Kai “less is more” Zammit!
Files