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Poll

i am asking for a suggestion.....

  • Only having one CG for a single attack is fine, you can put that effort in other attacks. 20
  • i like the idea of two different cg's for one attack. would be a good variance!!!! 55
  • i don't care about this enough 3
  • 2026-11-02
  • 78 votes
{'title': 'i am asking for a suggestion.....', 'choices': [{'text': 'Only having one CG for a single attack is fine, you can put that effort in other attacks.', 'votes': 20}, {'text': "i like the idea of two different cg's for one attack. would be a good variance!!!!", 'votes': 55}, {'text': "i don't care about this enough", 'votes': 3}], 'closes_at': None, 'created_at': datetime.datetime(2026, 11, 2, 13, 7, 49, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 78}

Content

so in the new Orihime game i am working on, i was thinking of adding variation CG for same attacks.

for example, if there is a Enemy attack of Orihime sucking off the enemy, there would be two different unique Image variation for the same attack, instead of an entirely new attack.

but if i were to do this, it would take me longer to pump out new updates, and thus me having to make atleast two cg's for each enemy's attacks.

what's your opinion on this?

(note that i may or may not follow through with this depending on my situation)

Comments

Ace Sire

I think it may work to add some details the first time doing it and then second time doing it but it may depend of how the battle System works