i am stuck in a dilemma and would like a second opinion(Patreon)
Published:
2026-11-08 08:39:44
Edited:
2026-11-08 08:40:03
Imported:
2026-11
Poll
i am stuck in a dilemma and would like a second opinion
have first few enemies not have insertion moves, and give newer enemies insertion moves34
have all enemies have alternative moves if Orihime doesn't have enough corruption......15
only have starting enemies have an alternate moveset, then have all normal enemies have penetration moves.5
{'title': 'i am stuck in a dilemma and would like a second opinion', 'choices': [{'text': 'have first few enemies not have insertion moves, and give newer enemies insertion moves', 'votes': 34}, {'text': "have all enemies have alternative moves if Orihime doesn't have enough corruption......", 'votes': 15}, {'text': 'only have starting enemies have an alternate moveset, then have all normal enemies have penetration moves.', 'votes': 5}], 'closes_at': None, 'created_at': datetime.datetime(2026, 11, 8, 8, 34, 49, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 54}
Content
In the Orihime game i am making currently, each enemy is gonna have 3 skill moves and 3 damaging moves.
but my issue with this is that at the start the enemies would have damaging moves that are not penetration related. but as the game would progress, those characters would still have the non penetration move.
so i was thinking about locking sex moves behind corruption. once orihime surpasses that corruption amount, the enemy start using penetration moves.
but the problem is that if i put effort into making alternative moves they would become irrelevant later on thus making my efforts waste after the amount of corruption has passed.
now my issue is how do i implement this??
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