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Hello everyone!

It's time for a little news about recent events.

I decided to bring some work processes up to date more often.

I recently ported something from the Silent Hill series of games. Fans of this game will surely find out what kind of location it is.

But since the game is very old, the resolution of the textures corresponds to the time interval when the game was released.

The Daz engine, although it renders a very realistic light, but at the same time shows all the disadvantages and advantages of the models. Especially in harsh light. Therefore, I have now often started to raise the resolution of textures for locations. I also create maps of normals, bumps and reflections. Everything for the best picture in the end on the render.

Here you can see the changes.

Files

Previews only

Comments

yamtaijika

Now it looks way better!

Miss Ally

Everything always consists of a lot of small details :) They always need to be given special attention, I always try to do it :)

Peter P

Detail is something there's plenty of in you images. Well done