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Downloads

  • CityStreets.pdf
  • CityStreets_VTT.zip
  • CityStreets_Print.zip

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Content

Here is the City Streets battle map. You get all versions of the map here in one place, including the base version from the Explorer Tier!

  • 30x30 grid map (and single street maps, see file names for grid sizes)

Downloads:

  • VTT (Virtual tabletop) - JPG, 6000x6000 pixels
  • Print - PDF Printable versions
  • Notes PDF

Variants: 

  • City Streets, day
  • City Streets, night
  • City Streets, night, lit
  • City Streets, day, ruined/raided
  • City Streets,  night, ruined/raided

Files

Previews only

Comments

Lars H.

Very nice maps, high quality as always. Thank you.

Mirriky

oh, I can do a lot with this one. I've seen city streets before but none that actually *felt* like a city street

Martin Rimmen

I always love these kinds of maps because these are "the rock upon which i build my church" kind of maps. They will see a lot of use over a lot of campaigns. Beautiful and flexible they can be used in many situations, thus they will see a lot of use.

afternoonmaps

Thanks Martin :D Very well said, unique maps are always cool, but having a range of more general use maps on hand is essential when running a campaign.

Anonymous

These are fantastic, thank you very much!

Bart Heird

I would SO pay extra to have you do a whole series of city buildings. One of my greatest frustrations is to not have a consistently styled city map (and I have SO many damned villages/towns/cities in my game... I blame Dwarven Forge's City Builder system for getting me hooked on them). :D

Anonymous

Since Rime of the Frostmaiden is the last adventure that everyone is playing will yopu consider make the snow version of some city map?

afternoonmaps

I'm definitely going to continue to make more city maps, they go down well and I know how useful they can be. I'll think about another Urban map for next month to add to the current list :)

afternoonmaps

I'll keep adding variants to my older maps now I have a reasonable snow style going. My time is also very limited so I'll do my best and keep it in mind for future maps :D