The future of Journey of Wrestling (Patreon)
Content
I'm excited to show you what I've been working on behind the scenes recently.
JoW Offline
An offline, faster and better version of the game that will release on steam and mobile. The website will still remain accessible. Paid users will get a steam or mobile key for free.
Fast
Since it's offline, everything happens locally, so loading and playing games is quick. This should also speed up heavy tasks like simulating. No more waiting for servers to respond!
Offline
You'll be able to play the game wherever and whenever, and it should be accessible for a long time without the need for servers.
Better
Some old limits will be squashed with an offline version ...
Here, I show unlimited save games, 10 competitors (so simulations don't slow down too much, but probably can be increased) and max roster capacity of 250.
There will also be other improvements made, especially modernizing the UI for a desktop release.
Growth
Publishing the game on these new platforms should drive more users to it and help the game grow. No more server maintenance should free up some money and energy to spend on the game itself.
And finally, maybe after a few more big updates, knowing the game is 'done' and published offline, I might move onto another game..
Question
JoW Offline is still in the early stages of development. It's quite an undertaking that will take many months to finish.
Should I focus solely on it, or continue to develop updates (like Deeper Injuries) alongside it? Would you patrons be disappointed if you didn't get early access to new updates until JoW Offline is done? Let me know.
Thank you for reading!
Files
Previews only