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The simulator is complete, and that brings hefty improvements to its speed.

When you finish an event, the computer simulates shows for your competitors. This can take a while right now, where you see a loading indicator until you get to the viewership page and news. 

In the offline version, this happens much faster. Here, four competitors are simulated:

These improvements carry over to the simulator too. Previously, simulating an event would take anywhere from tens of seconds to over a minute. Now, it takes about 0.5-1 seconds for four competitors.

With how fast simulating is, we can have more competitors in our games. Next, I'll work on testing 10+ competitors, something which many popular scenarios already support. Imagine the possibilities!

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Comments

Anonymous

Hey guys, new here! LOVE the game… haven’t been this hyped about a sim since my EWR days. To add to this, a promotion relationship type deal… you could exchange talent, be at war, work together/have joint cards, possibly be used (or use them) as your training camp/development territory, etc.

Anonymous

Love this cannot wait and wiill more contracts and network be a thing planned?:)