Development Update (JoW Offline #5) (Patreon)
Content
The simulator is complete, and that brings hefty improvements to its speed.
When you finish an event, the computer simulates shows for your competitors. This can take a while right now, where you see a loading indicator until you get to the viewership page and news.
In the offline version, this happens much faster. Here, four competitors are simulated:
These improvements carry over to the simulator too. Previously, simulating an event would take anywhere from tens of seconds to over a minute. Now, it takes about 0.5-1 seconds for four competitors.
With how fast simulating is, we can have more competitors in our games. Next, I'll work on testing 10+ competitors, something which many popular scenarios already support. Imagine the possibilities!
Files
Previews only