Stop, Thief! (Patreon)
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Attached to this post is the latest revision of the thief character class. A few notes:
The class refers to the intentions phase. This is the step in each round where the DM checks if the players want to keep fighting, retreat, or pause to parley. As you'll see in monster design, this is also where complex monsters do things like target an area for an attack or pick a character to target with a powerful effect.
The thief now gains a benefit during the intentions phase, giving them a buff for the round or letting them move or hide before the next round begins. I wanted a thief that felt tricky, quick, and slippery. This also doubles down on the idea of each class have a distinct action economy. At one point the thief had two turns per round, but that stepped too much on the fighter's toes and didn't feel sneaky enough.
I've also designed a bunch of backgrounds and a few sets of talents. Both of those rules are optional. They serve to give players an added layer of customization for groups that want more character customization and depth.
Take a look at the revised thief and let me know what you think.