Cthulhu and Dungeons in D&D 5e (Patreon)
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About a week ago, a project I led called Cthulhu by Torchlight premiered on D&D Beyond. It's always pretty exciting to see a project release into the world. You can buy the book here.
My knowledge of D&D 5.5 is a little rusty, so I turned to a few experts to help build the product. One of those experts is Treantmonk, whose channel has been a fixture of my YouTube subs for years. He created two videos talking about the subclasses in the product and how we created them:
Treantmonk and I Talk About the Subclasses
So, having sat through my commercial, I wanted to reward you with a sneak peak of a project I randomly started working on just before Cthulhu by Torchlight released. To sharpen my knowledge of the D&D revision, I did a very reasonable thing. I took the SRD and rewrote it. Doing this forced me to learn the system, see how it all fits together, and how it has evolve. The process led to a revelation, one spurred in part by how much Shadowdark I've been running over the past few years: D&D 5e has a rough time with dungeons.
Characters have a multitude of features and spells that trivialize the perils of dungeons. Your character is a weirdo if you don't have darkvision with a 60 foot or greater range. All the stuff I like about Shadowdark just doesn't quite work.
So, I redesigned backgrounds, classes, and species to work better in dungeons. That stuff is still in draft format, but I do have a basic encounter builder you can use for dungeons. It's attached to this post as a PDF.
As this goes live, I'm at Gen Con. If you see me, feel free to say hi!