Improved 5e: Monsters with Levels (Patreon)
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Hey everyone!
For the past couple of weeks I've been working on a system for 5e monsters that uses level rather than CR. Each creature also has an XP value, so you can build encounters with the existing 5e encounter rules.
Each monster has an encounter role:
Minions are weaker monsters that attack in hordes. Pit four minions against the party per PC.
Troopers gang up on the party and are a bit more robust than minions, with two minions per PC making for a good fight.
Champions face the party in equal numbers.
An elite is worth two PCs.
A solo is worth four PCs.
In general, this math cuts down HP but boosts damage. Fights should be shorter but just as dangerous. In play, the monsters feel more dangerous because they tend to dish out more punishment. Even that last orc can pose a threat with a crit.
Creature design has also been streamlined. None of a monster's stats are derived from anything. Instead, they are assigned based on flavor and mechanical concept. Ability bonuses are meant to be used for all checks and saves.
Monster damage does not use any flat bonuses for two reasons:
Making damage pure die rolls adds a lot of variability to damage. In my experience, for monsters this makes encounters more exciting and tense.
It also makes critical hits a lot more painful, which has also made combat more intense.
The creatures in the PDF are for tier 1. A few have flavor text, and I'll update the file as I add more text to the mix.
Otherwise, this should be a fully playable monster roster with just these files.
The spreadsheet allows you to create new monsters and see the math that goes into making these critters work. If people want a breakdown on that, let me know and I'll make that another paid subs-only post later this week.