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Escoffier White Bride Mod (toggle) [Release]toggle arrow keys

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Karighan

Awesome mod!

Andre

You do such wonderful work!

Some Dude

Toggle Version fix for the colors: ; Escoffier ; Constants ------------------------- [Constants] global persist $UP = 0 global persist $DOWN = 0 global persist $LEFT = 0 global $active [KeySwapUP] key = VK_UP condition = $active == 1 type = cycle $UP = 0,1 [KeySwapDOWN] key = VK_DOWN condition = $active == 1 type = cycle $DOWN = 0,1 [KeySwapLEFT] key = VK_LEFT condition = $active == 1 type = cycle $LEFT = 0,1 [Present] post $active = 0 ; Overrides ------------------------- ;[TextureOverride1] ;hash = 15d73c5e ;handling = skip ;[TextureOverride2] ;hash = 34800b1 ;handling = skip ;[ShaderOverride1] ;hash = 29cdfe115fa1c41a ;handling = skip ;[ShaderOverride2] ;hash = fd6ba6a9a9b1617f ;handling = skip ;[ShaderOverride3] ;hash = a95d3ed82e6435d9 ;handling = skip ;[ShaderOverride4] ;hash = 596b6f5536765b1d ;handling = skip ;[ShaderOverride5] ;hash = 808bcf89ab84fefe ;handling = skip ;[ShaderOverride6] ;hash = a2ae19a85200e3d6 ;handling = skip ;[ShaderOverride7] ;hash = 73dae403142afe93 ;handling = skip ;[ShaderOverride8] ;hash = e3479fe8410aeb60 ;handling = skip ;[ShaderOverride9] ;hash = 6890c6e4dbddf03e ;handling = skip ;[ShaderOverride10] ;hash = 8dd55952a9f622aa ;handling = skip [TextureOverrideEscoffierPosition] hash = 1569d000 vb0 = ResourceEscoffierPosition $active = 1 [TextureOverrideEscoffierBlend] hash = 47280c51 vb1 = ResourceEscoffierBlend handling = skip draw = 52789,0 [TextureOverrideEscoffierTexcoord] hash = 9798ab34 vb1 = ResourceEscoffierTexcoord [TextureOverrideEscoffierVertexLimitRaise] hash = 1844db3b ;override_vertex_count = 52789 ;override_byte_stride = 100 [TextureOverrideEscoffierHatPosition] hash = 08361b1d vb0 = ResourceEscoffierHatPosition [TextureOverrideEscoffierHatBlend] hash = bfec1c80 vb1 = ResourceEscoffierHatBlend handling = skip draw = 0,0 [TextureOverrideEscoffierHatTexcoord] hash = ec39ee22 vb1 = ResourceEscoffierHatTexcoord [TextureOverrideEscoffierHatVertexLimitRaise] hash = 50918fa1 ;override_vertex_count = 0 ;override_byte_stride = 92 [TextureOverrideEscoffierIB] hash = 7ad7e69e handling = skip [TextureOverrideEscoffierHead] hash = 7ad7e69e match_first_index = 0 ib = ResourceEscoffierHeadIB ps-t1 = ResourceEscoffierHeadNormalMap ps-t2 = ResourceEscoffierHeadDiffuse ps-t0 = ResourceEscoffierHeadLightMap run = CommandListUP ; EscoffierHead-vb0=1569d000.txt.001 (11948) drawindexed = 42189, 0, 0 [TextureOverrideEscoffierBody] hash = 7ad7e69e match_first_index = 59307 ib = ResourceEscoffierBodyIB ps-t1 = ResourceEscoffierBodyNormalMap ps-t2 = ResourceEscoffierBodyDiffuse ps-t0 = ResourceEscoffierBodyLightMap run = CommandList\global\ORFix\ORFix ; EscoffierBody-vb0=1569d000.txt.001 (19017) drawindexed = 89598, 0, 0 [TextureOverrideEscoffierDress] hash = 7ad7e69e match_first_index = 69753 ib = ResourceEscoffierDressIB ps-t1 = ResourceEscoffierDressNormalMap ps-t2 = ResourceEscoffierDressDiffuse ps-t0 = ResourceEscoffierDressLightMap run = CommandList\global\ORFix\ORFix ; EscoffierDress-vb0=1569d000.txt.002 (3565) drawindexed = 12888, 0, 0 ; EscoffierDress ; DOWN (9555) if $DOWN == 0 drawindexed = 27438, 12888, 0 endif ; LEFT (8410) if $LEFT == 0 drawindexed = 24873, 40326, 0 endif [TextureOverrideEscoffierExtra] hash = 7ad7e69e match_first_index = 87798 ib = ResourceEscoffierExtraIB ps-t1 = ResourceEscoffierExtraDiffuse ps-t2 = ResourceEscoffierExtraNormalMap drawindexed = 1020, 0, 0 [TextureOverrideEscoffierFaceHeadDiffuse] hash = 32973700 if $UP == 0 this = ResourceEscoffierFaceHeadDiffuse endif if $UP == 1 this = Resource1EscoffierFaceHeadDiffuse endif [TextureOverrideEscoffierHatIB] hash = 04faa347 handling = skip drawindexed = auto [TextureOverrideEscoffierHatHead] hash = 04faa347 match_first_index = 0 ib = null ps-t1 = ResourceEscoffierHatHeadNormalMap ps-t2 = ResourceEscoffierHatHeadDiffuse ps-t0 = ResourceEscoffierHatHeadLightMap [TextureOverrideEscoffierHatBody] hash = 04faa347 match_first_index = 2604 ib = null ps-t1 = ResourceEscoffierHatBodyNormalMap ps-t2 = ResourceEscoffierHatBodyDiffuse ps-t0 = ResourceEscoffierHatBodyLightMap ; CommandList ----------------------- [CommandListUP] if $UP == 0 ps-t1 = ResourceEscoffierHeadNormalMap ps-t2 = ResourceEscoffierHeadDiffuse ps-t0 = ResourceEscoffierHeadLightMap run = CommandList\global\ORFix\ORFix else if $UP == 1 ps-t1 = ResourceEscoffierHeadNormalMap ps-t2 = Resource1EscoffierHeadDiffuse ps-t0 = Resource1EscoffierHeadLightMap run = CommandList\global\ORFix\ORFix endif ; Resources ------------------------- [ResourceEscoffierPosition] type = Buffer stride = 40 filename = EscoffierPosition.buf [ResourceEscoffierBlend] type = Buffer stride = 32 filename = EscoffierBlend.buf [ResourceEscoffierTexcoord] type = Buffer stride = 28 filename = EscoffierTexcoord.buf [ResourceEscoffierHatPosition] type = Buffer stride = 40 filename = EscoffierHatPosition.buf [ResourceEscoffierHatBlend] type = Buffer stride = 32 filename = EscoffierHatBlend.buf [ResourceEscoffierHatTexcoord] type = Buffer stride = 20 filename = EscoffierHatTexcoord.buf [ResourceEscoffierHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHead.ib [ResourceEscoffierBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierBody.ib [ResourceEscoffierDressIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierDress.ib [ResourceEscoffierExtraIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierExtra.ib [ResourceEscoffierHatHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatHead.ib [ResourceEscoffierHatBodyIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = EscoffierHatBody.ib [ResourceEscoffierHeadNormalMap] filename = EscoffierHeadNormalMap.dds [ResourceEscoffierHeadDiffuse] filename = EscoffierHeadDiffuse.dds [ResourceEscoffierHeadLightMap] filename = EscoffierHeadLightMap.dds [Resource1EscoffierHeadDiffuse] filename = 1EscoffierHeadDiffuse.dds [Resource1EscoffierHeadLightMap] filename = 1EscoffierHeadLightMap.dds [ResourceEscoffierBodyNormalMap] filename = EscoffierBodyNormalMap.dds [ResourceEscoffierBodyDiffuse] filename = EscoffierBodyDiffuse.dds [ResourceEscoffierBodyLightMap] filename = EscoffierBodyLightMap.dds [ResourceEscoffierDressNormalMap] filename = EscoffierDressNormalMap.dds [ResourceEscoffierDressDiffuse] filename = EscoffierDressDiffuse.dds [ResourceEscoffierDressLightMap] filename = EscoffierDressLightMap.dds [ResourceEscoffierExtraDiffuse] filename = EscoffierExtraDiffuse.dds [ResourceEscoffierExtraNormalMap] filename = EscoffierExtraNormalMap.dds [ResourceEscoffierFaceHeadDiffuse] filename = EscoffierFaceHeadDiffuse.dds [Resource1EscoffierFaceHeadDiffuse] filename = 1EscoffierFaceHeadDiffuse.dds [ResourceEscoffierHatHeadNormalMap] filename = EscoffierHatHeadNormalMap.dds [ResourceEscoffierHatHeadDiffuse] filename = EscoffierHatHeadDiffuse.dds [ResourceEscoffierHatHeadLightMap] filename = EscoffierHatHeadLightMap.dds [ResourceEscoffierHatBodyNormalMap] filename = EscoffierHatBodyNormalMap.dds [ResourceEscoffierHatBodyDiffuse] filename = EscoffierHatBodyDiffuse.dds [ResourceEscoffierHatBodyLightMap] filename = EscoffierHatBodyLightMap.dds ; .ini generated by XXMI (XX-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues