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  • pocket-base-v6-0-8.txt
  • pocket-base-v7-0-2.txt

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Content

TL;DR

An EARN 20 compatible modular base that is capable of launching rockets and producing all items.

The Story

My Quick Start Base is designed for the Early game stages and it's main goal is to be modular, small and easily defendable. It serves its purpose as intended but this comes with a caveat when you start building a mega base. Because of it's size, Quick Start Base doesn't produce critical items like blue belts, beacons or T2 & T3 modules needed for my Rail Blocks or any other mega base. Also has a very little yellow and purple science and no rocket launching capabilities.

Pocket Base is the next phase of your evolution after Quick Start Base.

Same Idea, New Approach

Similar to v5, v6 it aimed at producing everything you need in an organized area. It can be built by service trains that deliver materials from Quick Start Base.

The main difference between v5 and v6 is modularity. With v5, you had to place one big blueprint and wait hours for bots to finish construction. In the meantime probably experience some blackouts because of the huge power need of modules and beacons.

Starting with v6 now everything is modular:

  • Place Stage 0 blueprint. Build the tracks and service station by hand and wait for landfill to be delivered and laid out via bots.

  • Place Stage 1 to build the minimal main bus and mall. Also place Stage 1 of Smelting, Circuit and Chemical productions.

  • Place Science module.

  • Upgrade each module when you need more.

  • Optionally add Uranium Hub and Ammo Hub if you need them.

Capabilities

  • Has a service station. So it can build itself with the support of Quick Start Base

  • Smelting

  • Oil Processing

  • Green, Red and Blue Chip production,

  • Uranium Processing

  • Ammo Hub

  • Fully capable mall which produces almost everything

  • Science setup that can produce 200 science / minute

  • Module production to upgrade itself and help future blocks

  • Has a built-in service hub

Compatibility

  • Pocket Base v7 uses legacy tracks and compatible with EARN 3.1. This is just a temporary release until we complete the final version.

  • Pocket Base v6 uses EARN 3.1 stations and core.

  • If you have a game with EARN 3.0 stations, you should use version 5.1.x

NOTE:

Pocket Base has been designed and being maintained by MisterGrimmJaw on our Discord Server. I've only assisted him on some design changes but most of the credit goes to him.

Files

Previews only

Comments

OldNoob

All Tracks are marked as Old. So not everything is upgraded to 2.0

ElderAxe

This is just a hotfix that updates some broken recipes. We’re working on a new layout that is built for 2.0 and DLC

Chris Newcomb

would it be possible to get a version that has the pocket base cut in half? I can't see enough of the area that this is being put down in to know where i'm putting it.

Ben Ville

Sorry, probably a silly question, but how are the trains fuelled?

ElderAxe

Then you wouldn’t know where the other end will be placed and the problem will still be there. You should place from map view by using super force mode

Sleazebag

dumb question but where do the rockets launch from?

Sleazebag

Sorry i was having trouble finding the silo but now i see its near the science block. Thanks for the awesome blueprints!