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Leridia is already complete in version 0.6.3 but I wanted to come back to some elements of the game right after.

It has now been three years since I decided this and A LOT of things have been added, remastered.

I will make several posts with a theme for each because one post would be too long for everything.

My progress is currently around 60% of the game. Masa, Basin, Kamelia are complete. I'm working on the Underworld now and the upper part of Leridia.

Today we talk about...

Atmosphere, Sounds, Music, Graphics, dialogs

Yes, we're talking about a more, a better immersive game than ever !

A  good part of the whole project is dedicated to improve immersive feelings with a better atmosphere with visuals, sounds, dialogs improved :Weather effects, lightings, sounds have been reworked and still in progress.

God rays are animated in Masa now

 The Deep Mines have new sparkling effects (animated) and dialogs with Flick are now more spicy.

The world map has also slightly been improved with animated clouds. Moreover, the name of the important areas is displayed when you enter the map.

In Basin, I've added heatwave effects. You're really feeling like it's desert port now. (see attached file Basin Heat.mp4)

A lot of scenes have been improved with dialogs or small visual effects and sounds.

They're more immersive in some way.

Dialogs for the most part are using now a translucent dialog window. Here Elliot scene has been improved with dialogs, sun effects on windows and animated god rays.

Some places also have better effects such as the Cursed Tomb.

 The Cursed Tomb is creepy but it has also some mystic feeling.

The Kamelia Forest and the village have also been improved :

 Caves have better visuals with better fog effects, detailed assets

 Added lights and changed colors for better nights, here the Inn of Kame

I also added characters pictures and events (I will dedicate a whole post for the content next).

The pictures are now moving when Characters are introduced in a conversation.

The battle monsters are now slightly animated (floating, breathing).

One of the many examples of immersive additions is an image of Jessica commenting on an event

Last but not least, the Underworld is currently under progress.

 More immersive dialogs for Aria now, hotter !

Overall : Many details have been added. If it is not a complete overhaul of the graphics and sounds, you should have a much better immersive experience.

Musics as well have been added, using a bit of AI generative technology.

In the next part we will talk about the content added so far : Storylines, Quests, Pentagrams.

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Comments

Kryptik

Cant Wait

Juffo78

As you are working on the upper part of Leridia, I was wondering: Wouldn´t it be cool, if consequences were added in the brothel, if Sylia stood up against Bertag, or became her bitch? In the latter case, there could be pentagrams showing how Bertag humiliates Sylia (e.g.: displays her body outside, walks her on a leash, strap-on fucks her in front of the customers). Could be unlocked by education points, if you like. The first case in tougher, as Bertag can not approach Sylia directly. She could hire some thugs to ambush Sylia on the way home, or drug/ trap her somehow. I don´t know, if it is feasible, or worth the effort. But it would be very immersive 😉.