Same kind of mechanics as Leridia - Need Levels and stats (RPG oriented)31
Scripted fight like wrestling event - No Levels but strategy with choices (Adventure oriented)8
Automatic battles - Dynamic, based on variables (Cinematic oriented)3
Another one (share your idea !)1
{'title': 'Battles on next project', 'choices': [{'text': 'Same kind of mechanics as Leridia - Need Levels and stats (RPG oriented)', 'votes': 31}, {'text': 'Scripted fight like wrestling event - No Levels but strategy with choices (Adventure oriented)', 'votes': 8}, {'text': 'Automatic battles - Dynamic, based on variables (Cinematic oriented)', 'votes': 3}, {'text': 'Another one (share your idea !)', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2019, 12, 19, 18, 40, 24, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 43}
Content
Hello,
I may do several polls and solicit you for the next project to make it as cool as possible.
Today, the fights...I must confess that it's not my best asset in game development, there are a lot of statistics and the grind can quickly be present.
How would you see the fights in the next project, let's imagine in an episode of Leridia or in a project of slayers against mutants in the modern world...
The idea is to have something eye candy and dynamic, not too complicated to code with and challenging in some way...
is only available to registered users.
Visit the
login page if you have an account.
Otherwise visit the
registration page to create one.