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Poll

What is more important for Cyberslayers in first release ?

  • A slow introduction to the universe around Aline, a slower sexy side taking its time to come into play 46
  • Sexy and daring scenes that arrive quickly but a story less present around Aline and more focused on her 15
  • 2020-10-22
  • 61 votes
{'title': 'What is more important for Cyberslayers in first release ?', 'choices': [{'text': 'A slow introduction to the universe around Aline, a slower sexy side taking its time to come into play', 'votes': 46}, {'text': 'Sexy and daring scenes that arrive quickly but a story less present around Aline and more focused on her', 'votes': 15}], 'closes_at': None, 'created_at': datetime.datetime(2020, 10, 22, 20, 1, 50, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 61}

Content

I am working on Cyberslayers and the content that will be present in the game. I would like to know, for the beginning, what matters most to you.

I took my time for a good introduction to the game and it is a bit slow. I just want to know what you expect from the project...:

Comments

Niels P

Slow and steady is better, especially for a story element like corruption. You don't want a leridia type situation where everyone is a massive sexual deviant (in denial) to begin.

Venus

To avoid scaring those that voted for a quick arrival. You could introduce short optional elements that give that quick reward of sex while giving those that want a more pure route the gradual corruption vibe.

Lain Coubert

about history advancing and the corruption part I'm ok with it going slow, is a lot more immersive and make the sex parts more meaningfull, but the more important part to me is allow the player to choose how to play and how to deal with the diferent situations that come across in the game.