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Hi guys, just a quick update today.

My goal was to get the test version out by today but I discovered I messed up a couple of my animations.

I somehow key-framed the camera's depth of field different a the start and end of the loop. I didn't see this when previewing it in openGL as that doesn't show the depth of field effect. I didn't notice when looking at the finished images because just looking at a still image, its not apparent the depth of field is shifting. It was only when I started creating the looped video that I noticed, and the effect is jarring, pretty much making the renders unusable.

I've fixed the animation and been re rendering it but it takes time. Time where I also need to fix other little problems in other renders but now I can't because daz is already busy.

I'm sorry about this guys because I know you've been waiting for so long but it's probably set me back a couple of days. Friday is now more realistic for the test version and then the general release after.

Comments

Infamous

No worries Stig, Couple of more days won't hurt anyone so finish strong! Thanks for the update!

TheGreatCornholio

Give it to me as is, I can't take the wait anymore :)). No worries. Keep up the great stuff!

Tarakis

Stuff Happens, Friday will be here soon enuff!! :D CHEERS (c)

Toridan

Good luck 👍