Quick update (Patreon)
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Hi guys, just a quick update today.
My goal was to get the test version out by today but I discovered I messed up a couple of my animations.
I somehow key-framed the camera's depth of field different a the start and end of the loop. I didn't see this when previewing it in openGL as that doesn't show the depth of field effect. I didn't notice when looking at the finished images because just looking at a still image, its not apparent the depth of field is shifting. It was only when I started creating the looped video that I noticed, and the effect is jarring, pretty much making the renders unusable.
I've fixed the animation and been re rendering it but it takes time. Time where I also need to fix other little problems in other renders but now I can't because daz is already busy.
I'm sorry about this guys because I know you've been waiting for so long but it's probably set me back a couple of days. Friday is now more realistic for the test version and then the general release after.