-News- Bk4: Quest for Kurkoins and more! (Patreon)
Content
Hi everyone! First of all, as always, I want to thank everyone who has been supporting me all this time; without you, none of these projects would have been possible, so a HUGE THANK YOU!
As I promised a few days ago, here are the latest updates on my main project: BK4-Quest for Kurkoins. Without further ado, let's dive in!
1 - The game is complete and 100% playable from the start up to and including World 7. The entire Hub World is also 100% finished. World 8 is currently a work-in-progress (WIP), but several models have already been created, and there are many other ideas sketched out on paper.
2 - Development has been going great over the last month and a half, following a difficult period in July and August due to personal issues and writer's block.
3 - I’ve also spent a couple of weeks experimenting with the Banjo-Kazooie final battle. I managed to tweak it slightly to make it a bit more varied, shorter, and less frustrating, so I can confirm the game will include a final battle (albeit within those existing limitations).
4 - So, the estimated release dates I'm currently looking at are December 10–15 (Early Access) and December 24 (Public Version). Barring any last-minute bugs, I think meeting these targets is quite feasible.
5 - In exciting news for the BK ROM-hacking community, a version of Fast64 compatible with it finally arrived last month. This means things like custom animations, custom characters, texture effects, metal highlights, and more are now possible! The tool is still under development, but you can already do many things that weren't possible just a month ago. I’ve been tinkering with it myself this past week, and I really like what can be achieved. Despite being in the final of the development process for the project, I’ve still found a way to add some extra features—like ANIMATED CUSTOM NPCS or Kurkoins with a real gold effect. You can vote for your favorite in this POLL!
Later this month, I plan to make a video showcasing all the new project updates in this regard.
6 - As for content, the game will feature:
- 8 Worlds + Full Hub World
- 90 Kurkoins
- 1000 Notes
- 90 Mumbo Tokens
- 18 Honeycombs
I have ideas for a potential unlockable extra world—featuring 8 Kurkoins and 6 extra empty honeycombs—for players who achieve 100% completion. However, given the time required to integrate all the new Fast64 features into the base game and conduct thorough testing, it won't be possible to include it at launch. I’ve decided to set it aside for now and add it sometime in 2027; this allows me to work on it at a relaxed pace and take full advantage of the new features Fast64 will introduce in the meantime.
7 - Due to the remaining workload, I’ve decided to cut back on the time I spend restoring artwork until Christmas, so the amount of restored arts for October, November, and December will be lower. I hope this won't affect the wallpapers, as I have a backlog ready to publish, but we'll see. My 100% priority now is BK4.
8 - That’s all for now; I hope you’re excited about the project. I’ve been working on it for years, and I can’t wait for it to come out and see people playing it!
Best regards to everyone.